Rhino 3D Tutorial – Rhino to Twinmotion Series
In this Simply Rhino video tutorial we continue our Rhino to Twinmotion series with an Introduction to Materials, Characters and Vegetation in Twinmotion.
Our senior Rhino3D Trainer, Phil Cook, starts by using the model brought into Twinmotion in our previous video Exporting data from Rhino3D using the new Datasmith Rhino Exporter.
Applying Twinmotion Materials and Characters
Phil first looks at geo-locating the pavilion model, before applying Twinmotion materials and characters. Phil demonstrates two ways of adding Twinmotion trees, plants and grasses before moving on to create vehicle and character paths for truly dynamic content.
Creating and Exporting a Video from Twinmotion
The video concludes with an explanation of the process of creating and exporting a video.
Rhino to Twinmotion Video Tutorial
If you would like to learn more then watch our Introduction to Materials, Characters and Vegetation in Twinmotion video tutorial below.
Information and How to Buy Twinmotion
What is Twinmotion? Twinmotion gives you the power to create high-quality images, panoramas, and standard or 360˚ VR videos from design data. It is an easy to use architectural rendering solution that is suitable for everyone.
Want to find out more? Visit the Twinmotion Product page on the Simply Rhino website.
If you’re looking to buy Twinmotion software visit the Rhino Webstore and buy Twinmotion online from the Authorised UK Twinmotion Reseller, Simply Rhino.
Helpful Links, Video Software Information and Credits:
Download Twinmotion from here: https://www.twinmotion.com/en-US/plugins
Model used in the video courtesy of Othmane Kandri
Video uses Rhino3D version 7 and Twinmotion 2021.1.4 on the Windows platform and all the processes described here are transferable to Twinmotion 2022.
Previously – Watch the recording of our AR/VR for Rhino and Grasshopper User Group Meeting (October 2020) to meet Epic Games (developers of Unreal Engine and Twinmotion) along with a presentation from Heatherwick Studio.