Product Design Rendering using Rhino for Mac and KeyShot for Mac – Textures, Mapping and Labels

In this video, Phil Cook of Simply Rhino takes a look at creating photorealistic images of a Home Assistant.

The device is modelled in Rhino for Mac with minimal detail and then rendered in KeyShot for Mac where detail such as a perforated grille and local raised and recessed moulded areas is added. Using a straightforward lighting and environment setup, Phil looks first at creating mesh materials for the loudspeaker grille. Two methods are detailed, using and adjusting the built in mesh material and creating a new material from scratch using a colour map, bump map and opacity map. As well as creating the materials, the subject of controlling the mapping and scaling the textures in KeyShot is examined. Finally the subject of creating local textures for text, button icons etc is demonstrated using KeyShot’s Labels feature, and this is also used to create local bump maps and opacity maps in order to create moulded detail that is not present on the Rhino model.

Read more about Rhino & KeyShot